How It Works

Rank System

Your rank score changes every tournament based on eliminations, placement, and lobby strength.

Global Leaderboard
Progression

Rank Tiers

Bronze 3
Bronze 3
1 – 133
Bronze 2
Bronze 2
134 – 266
Bronze 1
Bronze 1
267 – 399
Silver 3
Silver 3
400 – 532
Silver 2
Silver 2
533 – 665
Silver 1
Silver 1
666 – 799
Gold 3
Gold 3
800 – 999
Gold 2
Gold 2
1,000 – 1,199
Gold 1
Gold 1
1,200 – 1,399
Platinum 3
Platinum 3
1,400 – 1,666
Platinum 2
Platinum 2
1,667 – 1,933
Platinum 1
Platinum 1
1,934 – 2,199
Diamond 3
Diamond 3
2,200 – 2,566
Diamond 2
Diamond 2
2,567 – 2,933
Diamond 1
Diamond 1
2,934 – 3,299
Elite
Elite
3,300 – 4,999
Champion
Champion
5,000 – 7,499
Unreal
Unreal
7,500+
Kills

Eliminations

Each elimination earns a base of 10 points, scaled by the rank gap between you and your target. Eliminating players ranked above you earns more; ranked below earns less.

ScenarioPoints
Eliminating someone 5 tiers above you +15
Eliminating someone at your rank +10
Eliminating someone 5 tiers below you +5
Eliminating someone 9+ tiers below you +1

Minimum 1 point per elimination regardless of rank gap

Position

Placement

Your finishing position earns or costs points on a linear scale — +50 for first place to −50 for last. The breakeven sits at the midfield.

1st  +50
Last  −50
1st
+50
base pts
10th
+41
base pts
25th
+26
base pts
50th
+1
base pts
75th
-25
base pts
100th
-50
base pts

Example based on a 100-player lobby — values scale linearly with lobby size

Weighting

Lobby Modifier

Your placement score is multiplied by a modifier based on how your rank compares to the lobby average. Beating a stronger lobby earns more; losing to a weaker one costs more. The modifier is capped at ±80% of your base score.

Underdog Lobby

Your rank is below the lobby average. Good results are amplified; bad results are softened.

1st place (base +50)up to +90
Last place (base −50)as low as −10
Favourite Lobby

Your rank is above the lobby average. Good results are reduced; bad results are amplified.

1st place (base +50)as low as +10
Last place (base −50)up to −90
Limits

Match Cap

Combined kills and placement delta is clamped per match — no single game can move your score beyond these bounds.

+100
Max Gain
−60
Max Loss
Inactivity

Decay

Players who miss scheduled tournaments lose rank when decay is enabled on that event. Active players are never affected.

−3%
Per Tournament Missed
Floor: Bronze 3